Super Metroid Samus Original Death Animation
"Looks like a pile of rags..."
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The game over animation in Super Metroid.
A Game Over is an upshot which occurs whenever Samus Aran is defeated; this can occur if her Energy Tanks are fully depleted, along with some other, rarer causes of defeat. The Game Over sequence has varied throughout all games in the Metroid serial.
Appearances [ ]
Metroid [ ]
Famicom version.
In Metroid, Samus will completely explode on the spot regardless of whether she is armored or not. The screen volition say Game Over and render to the Countersign Screen. The Famicom Disk Arrangement version features a Continue Screen with the selection to continue, save or quit. The screen depicts a sprite of Samus crouching and the text "Defeat Female parent Brain and the Metroid threat!"
Metroid II: Return of Samus [ ]
In Metroid Two: Return of Samus, Samus will freeze and gradually fade abroad.
"Classic" Game Over [ ]
In Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Samus Returns and Metroid Dread, Samus'due south suit will explode (misemploy in Zero Mission) and her vulnerable body will be left behind to die in the "Ending Outfit" or Aught Suit. In Super Metroid, Samus' clothing seems to shrink or disappear along with the adapt's pieces through the animation frames, but everything flashes white at the pivotal moment. This could either be a sprite mistake or a remnant of an earlier thought in which Samus would have been nude under the arrange. It is besides possible to see her chest picture show up, which does not happen in the other games. In Zero Mission, Samus' hair also comes out of its ponytail in the last frame. Zero Mission has the shortest version of Samus' death, Super Metroid second shortest, Fusion second longest, and Dread longest.
After Samus'southward death animation, the "GAME OVER" screen appears, with the selection to "Try AGAIN" from the last signal where the player saved their progress or quit to the title screen. The Game Over screens vary depending on the game: Super Metroid will depict the baby in its capsule, with the words "FIND THE METROID LARVA!" under it. In Metroid Fusion, the screen shows a star-forming region in space, while the screen from Metroid: Null Mission depicts the asteroid chugalug. Samus Aran's Last Weep plays during the Super Metroid and Samus Returns Game Overs.
Samus Returns manual [ ]
- If Samus's free energy reaches zip...
- "Yous will exist returned to where y'all last saved the game, or to the last checkpoint. Checkpoints are created when you lot choice up important items or collaborate with certain devices (page 9).
- Checkpoints are not saved. If you quit your game yous will accept to restart from where you last saved."
Super Metroid [ ]
If Samus fails to escape the countdown in Ceres Space Colony, the screen fades to white as cutscene shows the station exploding without Samus's Gunship escaping at the concluding second. A cutscene does not occur for failing the Zebes escape, immediately cutting to the Game Over screen.
Metroid Prime Hunters [ ]
In Metroid Prime Hunters, a warning siren volition play, with the message, "EMERGENCY - Ability SUIT energy is depleted." appearing onscreen. Every bit this happens, Samus's visor will shut off before showing a bulletin stating "Energy depleted", with the option to continue the game. If Samus dies when using the Morph Brawl, it volition explode.
If another hunter defeats Samus, they volition take an Octolith (if she has any) equally the message "HUNTER HAS TAKEN AN OCTOLITH" appears. Samus will scream, but her scream in Hunters sounds differently than the ane in the core Prime trilogy.
Metroid Prime Pinball [ ]
In Metroid Prime number Pinball, a voice will read "Mission Over" on the screen, while the Echoes Game Over chime plays.
Metroid Prime series [ ]
Metroid Prime, in Morph Brawl form.
In the Metroid Prime serial, Samus'southward visor will shut off while she lets out a scream (followed by a sigh in Corruption), and then various game over screens will exist shown depending on the game:
- Metroid Prime depicts Samus having a large crack in her visor, with the screen saying "Life support system: Critical." Seconds later, the screen goes red and the word "Offline" appears as Samus' head is shown, slowly sagging to one side as she begins to dice. "Game Over/Failure" appears briefly, before the screen cuts out every bit Samus flatlines.
- Metroid Prime number two: Echoes depicts Samus going into cardiac abort, with the message, "Warning. Organisation alert". Equally this happens, a heart monitor is heard rapidly beeping, before eventually flatlining as the bulletin "Failure. Mission failure/Game Over" appears. This has been considered by many to exist the darkest Game Over scene in the series. This particular game over screen was too used for the Metroid Prime number ii: Echoes Preview when showing SPC C. Campbell's demise. Samus' Varia Arrange tin all the same be seen during the sequence.
- Metroid Prime 3: Corruption will show a drop of claret slowly oozing across the screen as the words [GAME_OVER] appear. Abuse also has an alternating game over when Samus is terminally corrupted. This version is largely the same equally the usual, only the drop of blood is colored a bluish indicitive of Phazon instead of cherry-red, and the words Concluding Corruption announced below [GAME_OVER].
While using the Morph Ball, in that location are two more defeat sequences. In Prime, the Morph Brawl will explode using Power Bomb frames earlier initiating the Game Over. In Echoes, the Morph Ball volition explode with pieces flying. Strangely enough, it volition too show Samus's visor shutting off. This is the same in Corruption (the screen goes white afterwards the Morph Ball explodes).
A variation of the shut-off visor effect was also used in the preview trailer for Echoes as SPC C. Campbell is killed by a Dark Splinter.
Samus'due south death scream is provided by an actress with the initials "VM".[1]
Metroid: Other M [ ]
Other M's game over sequence.
In Metroid: Other M, the Game Over combines elements from that of the archetype games and the Prime number series. Samus screams and falls to the basis, with her Power Adjust disappearing and leaving her in her Zero Suit every bit she loses consciousness. The screen and then fades to a light-green tinted flickering background and the words 'GAME OVER' and "Go along? Yes/NO" appear, with the option to continue the game from the concluding checkpoint reached.
When dying, Adam will frantically contact Samus, saying, "Samus! What's going on? Respond! Respond!". He volition not say this if Samus dies after the cutscene preceding the Ridley battle, due to the fact that contact had been lost with her. It is interesting to annotation that nothing is said by Adam if Samus dies during the Brug Mass battle. If Samus dies in lava, she falls in and sticks her hand out in a futile attempt to pull herself out. If dying in the arms of a Kihunter, Samus will simply become limp in its artillery with her arrange staying intact. If she runs out of Free energy in the Queen Metroid's tum, the Morph Brawl will exist surrounded by stomach acid. If Samus gets caught by Vorash in the dominate battle with low health she will become pulled into the lava while in Vorash'south teeth.
There are weather where Samus is killed instantly. In the Biosphere, it is possible for a moving elevator to crush Samus and kill her if she fails to enter an alcove built in the sides of the room within a sure time limit. If Samus fails to avert the Vorash's jaws in the "lava cave" of the Pyrosphere, the animate being will assimilate her. While Samus races up the Crater Interior, if she falls into the lava, the Goyagma will immediately grab her and pull her into the lava, though it will non do and so after Samus reaches the superlative. In the Cryosphere, failure to escape from an barrage will have Samus existence buried nether a big mass of snowfall, filling the screen to white. As Samus is escaping Sector Goose egg, any attempts made by her to Space Jump out towards an intact segment of the sector results in her falling into the completeness of space.
The just other status where a Game Over is received if another character dies is when returning to the Pyrosphere; if Samus fails to save Anthony Higgs from being dropped into the lava by the Rhedogian, this results in a Game Over.
If Samus fails to escape the BOTTLE SHIP at the finish, a cutscene of the destruction and flashbacks to the decease of Adam and the supposed death of Anthony plays. The destruction part of the cutscene is also seen when Samus envisions the Federation destroying the send, while questioning why they did non do so.
Metroid Prime number: Federation Forcefulness [ ]
If the Federation Force dies in whatever mission, the screen will display a message saying "Mission Failed: You lot were defeated." The message volition change if the Game Over was for another reason, such as if a mission objective is failed.
Metroid Dread [ ]
In Metroid Dread, in addition to the classic Game Over, there are moments where the death animation is skipped and immediately fade to the Game Over screen:
- If Samus is captured by an E.G.M.I. and she fails to Melee Counter, it will impale her in the sternum and instantly impale her.
- If Samus misses the End Counter against Chozo Soldiers and Raven Beak, she will only get knocked back. This attack is non an instant kill, but will all the same trigger an immediate Game Over if her energy is low enough.
- If Samus fails to shoot Raven Beak 10, the hulking monstrosity volition swallow and instantly kill her.
- If Samus fails to escape ZDR during the inaugural sequence. The Game Over screen's backdrop is also inverse to brandish a destroyed ZDR instead of the black and red properties.
Not-Metroid games [ ]
Super Nail Bros. [ ]
In the beginning game, if the histrion loses all stocks in the Archetype Mode with any character, including Samus, the doll representing the character volition autumn limp before asking if the player wants to continue. If the player says yes, the character's doll will reanimate.
Super Boom Bros. Melee [ ]
Like to the offset game above, if the player loses all stocks in Archetype Mode, Hazard Mode, or All-Star Mode with whatever character, including Samus, the trophy representing the character (likewise as which specific variant depending on the mode being played) volition fall downward before the journalist asks if the histrion wants to continue (exempting if information technology'due south All-Star Mode). If the player says yes, the trophy will be flipped back upward. If the player refuses, or if the player does not have any remaining coins to pay for the continue (or if information technology is All-Star Manner), the bays will instead remain limp before the screen fades abroad and the announcer says Game Over in an ominous tone. Notably, if the player loses all lives if they fail to reach iv-2DASSYUT's exit on fourth dimension before the Inaugural ends, it will omit the scene of Zebes' explosion birthday and take the thespian to the game over screen.
Trivia [ ]
A storyboard for Metroid Prime number iii: Corruption depicting an intended game over sequence.
- In Metroid Prime, there is an animation problems that occurs when Samus is killed while exiting Morph Brawl manner: Samus freezes and the camera zooms as normally until shutting off when she returns in first-person mode. Oddly enough, she doesn't scream and the sound of the visor shutting off is different, being some sort of bubbling sound instead of the usual sound.
- In Echoes, Samus has multiple animations that occur when she dies: depending of the strength and the knockback of the attack, she either falls to the footing, flies away awkwardly, or even explodes into pieces (though the latter just occurs when dying by a Super Missile in multiplayer). Although these animations are just intended to appear in multiplayer style, the player can see information technology if Samus dies when exiting Morph Brawl fashion in unmarried player.
- Originally, in Super Metroid, Samus was briefly nude and she screamed, the vox being recorded by Minako Hamano, but it was scrapped due to American sensitivity to nudity and the voice sounding too sexual.[2] This sound may represent Hamano'southward recording:
[3]
- The second pre-release trailer for Fusion depicted Samus wearing a blue dress with red shoes in her Game Over.
- A storyboard for Metroid Prime 3: Corruption (pictured above) shows what appears to exist a Game Over sequence in the style of Super, Fusion and Cipher Mission, suggesting that the idea was scrapped.
- In Echoes, Samus will die if the "Vigilance" Class Turret that she currently operates is sufficiently damaged.
- The Game Over in Metroid was ranked #8 on the "Top 10 Worst Means to Dice in a Video Game" by ScrewAttack.com.[four]
- Ghor's expiry sequence in Corruption consists of his armorsuit exploding, with him floating in the air quite similar the classic Metroid game over.
- The message by Adam during the Game Over in Other M is a reference to that of the Metal Gear series — starting from the first Metallic Gear Solid onward — where Solid Snake's, Naked Ophidian'southward, or Raiden'south name is shouted in a similar manner on their game over scenes.
- In Other K, if Samus dies in lava, Adam'south letters are withal heard despite her communication systems beingness incinerated, although it is more probable the player is hearing the message beingness sent rather than Samus receiving information technology.
- Samus will always wear the Varia Suit in Prime and Echoes when she dies, regardless of upgrades.
- Although she lacked it in the cutscene preceding the Ridley battle and throughout the whole Sector Zero cutscene, Samus wears the Paralyzer on her leg if she dies after either cutscene. All the same, she is seen wearing information technology in the cutscene where she collects Adam'southward helmet.
- In Abuse, during the section in the Pirate Homeworld where Samus is escorting Demolition Troopers, if three or less Troopers are left alive, Admiral Dane has a special line, and then the Game Over screen shows. This is a rare instance of a Game Over beingness tied to the deaths of characters other than Samus herself.
- In Dread, if Samus somehow enters the terrain or clips out of bounds she will die instantly.
Gallery [ ]
Return of Samus Game Over
Metroid Fusion/Metroid: Zip Mission Game Over sprites
Beta Fusion
Super Metroid Game Over screen
Metroid Fusion Game Over screen
Metroid: Zero Mission Game Over screen
Metroid: Other M Game Over screen
Metroid Prime
Metroid Prime 2: Echoes
Metroid Prime 3: Corruption
Metroid Prime Hunters
Samus in her Cypher Arrange subsequently a Game Over in Metroid: Samus Returns
Dread Game Over
Still frame
Videos [ ]
Evolution of Metroid Deaths and Game Over Screens (1986 - 2018)
Game Over compilation
Video Game Deaths Metroid (NES) (Death Animation Game Over)
Metroid Game Over sequence
Metroid II Render of Samus 100% Walkthrough Extra Part 1 - Endings, Deaths, and Queen Metroid
Metroid II: Return of Samus Game Over sequence
Game Over - Super Metroid
Super Metroid Game Over sequences
Metroid Prime Game Over Scene
Metroid Prime Game Over sequence
Game Over - Metroid Fusion
Metroid Fusion Game Over sequence
Game Over - Metroid Zip Mission
Metroid: Zero Mission Game Over sequence
Metroid Prime two Echoes Game Over Scene
Metroid Prime 2: Echoes Game Over sequence
Game Over Metroid Prime Hunters
Metroid Prime number Hunters Game Over sequence
Metroid Prime number 3 Corruption All Game Overs
Metroid Prime 3: Corruption Game Over sequences
Metroid Other Yard - Death Scene
Metroid: Other M Game Over sequence
References [ ]
- ^ Interview: Clark Wen . Shinesparkers 2018-06-02. Retrieved 2018-06-02.
- ^ [1] Nintendo Official Guide Volume for Super Metroid, May 1994. Pages 86-95, as translated by Metroid Database
- ^ https://tcrf.cyberspace/Super_Metroid#Unused_Audio
- ^ ScrewAttack ~ Acme 10 Worst Ways to Dice in a Video Game. ScrewAttack. Retrieved on 2011-09-20.
Source: https://metroid.fandom.com/wiki/Game_Over

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